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Breaking a sweat with Nintendo’s Ring Fit Adventure


On October 18, Nintendo will finally fill a Wii Fit-shaped hole in its product line. The Ring Fit is a kind of spiritual accessor to the numerous fitness titles that helped make the Wii’s motion controls such a massive, demographic spanning success. But the large, round peripheral is perfectly at home on the Switch, taking a page from offerings like Labo, which find clever new ways to leverage existing hardware.

I took the forthcoming peripheral for a brief spin earlier this week, and like Labo was pleasantly surprised with what Nintendo was able to accomplish here, using the Switch’s Joy-Cons as a starting point. Here, each side serves a uniquely different purpose. One slots into the ring and the other into a band that straps on the player’s thigh.

Nintendo Switch Ring Fit

In the case of the former, the controller serves as the brains for the flexible steering wheel controller, measuring movements via built-in sensors, including the accelerometer. Using that set up, you can spin the ring to move selection in the starting menu and squeeze its sides to select. The second controller, meanwhile, serves as a sort of makeshift Fitbit, keeping track of your lower body movement — a pretty central part of the workout.

Adventure is the first title to use the hardware. It almost certainly won’t be the last, though Nintendo, per usual, won’t comment on any future plans. Rather than going the straight sports route, à la Wii Sports, Nintendo’s instead created what amounts to a Final Fantasy-style turn by turn adventure game that makes the player battle bad guys by breaking a sweat.